In PUBG. You and 99 strangers are jumping off of a burning plane right into it. 99 strangers are on the hunt for you and each other, every single one of them wants to be the last one standing, every single one of them wants to win. your parachute will ensure the fall doesn’t kill you but once you’re down there, it’s you against the island. they loot homes as soon as they land hunting for weapons and Armour, scrounging the map to find anything that could be of use. looking down your sights as you open the door and a guy with a shotgun blasts you in the face.
The Story of PUBG
It got people asking what they would do if they were in that situation but the movie was not released in the West for years leaving. it an obscure cult classic then years later Hunger Games came around and it reignited the fire. People have always wanted a Battle Royale Videogame but it never happened. First came the original team death-match island Battle Royale, the Japanese book and movie told the story of 42 students dropped on a deserted island and forced to kill each other until only one was left. People wanted Battle Royale games but no one was making them but one person wanted it more than anybody else Brendan Greene. Brendon Greene was not a game designer he was an Irish photographer and web designer who followed the love of his life to Brazil. Two years later he was divorced and looking to get his life back on track. He made it back home to Ireland and while living on welfare, Greene discovered the games ARMA and DAYZ.
DAYZ is one of the best-known game which use the hyper-realistic combat mechanics to simulate a zombie apocalypse. ARMA is a hyper-realistic military shooter known for the scale of its combat. It’s attention to detail and graphics fidelity also known for being the foundation for an incredible number of mods many of which were spun off of into their own games.
In an Interview Greene said-
I started off making a mod basically back in ARMA 2 because I want to make a game on one little play, I saw games like the survivor games which were events for streamers, I wanted to play that myself so I decided to see if I could actually make one and that’s how ARMA 2 was born.
The Battle Royale mod for ARMA 2 was a departure from the tightly directed experiences offered by AAA games like Assassin’s Creed. Greene was not interested in those types of games he wanted something looser, something grittier. it’s something that gave you the freedom to show what you would do in a battle to the death. Sony Online Entertainment now known as daybreak Games hired Greene as a consultant on their own DAYZ style zombie survival game. as DAYZ broke free of ARMA and became a standalone game, other developers took notice of how popular greene’s mods were in the niche ARMA community. that mod eventually became H1Z1 king of the kill but by February 2016, Greene had moved on he was headed to Korea where he got an interesting offer.
Chang Han Kim Approached Greene to make a Battle Royale game
Chang Han Kim a Korean game designer working for bluehole wanted to make a Battle Royale game. he was inspired by DAYZ but when he researched the Battle Royale format more and more he kept coming across Greene and in less than one month later, he was blueholes creative director. Development moved fast, Greene and Kim’s team had the autonomy to create the game that they wanted and they wanted it to be playable within one year. the team made a small game one map, one mode and handful of weapons were added after the launch. from the day it was released on early access in March 2017 to today, battlegrounds have been the same game however when it first came out there wasn’t quite anything like it. the game started its development in early 2016 and the plan was to follow an early access schedule. Green and Kim wanted to get the game in customers hands fast for a low cost and keep improving it over time but the foundation needed to be laid down before anything else.
Greene’s mods were still out there but mods are never quite as popular as standalone games. battlegrounds was a breath of fresh air amidst the high budget, lavishly produced shooters on the market. it was messy, it was tense and it was complicated but most importantly it was fun. The island is the most important part too while Greene has said that his team is working on more maps, a wrangle will always be the most iconic thing about battlegrounds. it’s not realistic swamps, farmland, mountains and towns all mingle together to make a backdrop that has much of a hand in the action as the players do. it’s the game’s main character with familiar landmarks wide open spaces and bizarre unique topography. the players came to battlegrounds fast, for only $20 they got to live the fantasy of surviving the apocalypse.
When the game cracked 2 million copies sold, bluehole held a charity Invitational tournament. three months later, ESL held the first major battlegrounds tournament cementing a possible eSports future for the game. Greene told games industry that he has always envisioned his mods to be a spectator sport someday and his baby was finally taking its first steps. The game’s player base grew every week 10 million rounds of battlegrounds were played in the game’s first four months. it made 11 million dollars in three days. by April, it had sold a million copies one month later, it was at 2 million, the next month, it hit 4 million. in August battlegrounds became the most played game on Steam in terms of concurrent players. by September, it had beaten DOTA 2’s record of 1.29 million concurrent players. by October, it had hit 2 million players on Steam and became the most popular game in South Korean PC bongs beating long time king “League of Legends”.
Future of PUBG
Battlegrounds future is bright, there’s no sign that the game will stop growing anytime soon and with imitators starting to crop up that just gives battlegrounds more chances to innovate and be better than the competition. battlegrounds is the beginning of a new video genre and no one saw it coming.
People still ask if Battlegrounds can be an eSport, it has the audience and the player base. the only problem is the logistics gathering 100 people for a LAN tournament is not the easiest thing in the world which might limit it to events like ESL ones and dream hacks. What eSports is not the only place battlegrounds is growing. The game is selling more and more copies by the day and even bigger companies are taking notice. Tencent made a deal to publish the game in China, Facebook cut a streaming deal with bluehole Epic Games who assisted in modifying the Unreal Engine for battlegrounds made a battlegrounds inspired play mode for their game fortnight. in Microsoft touted a timed console exclusive version of battlegrounds for Xbox One at E3 2017.